About

MY RESUME

BIO

Hi, I’m Oliver, a Senior Technical Artist specializing in shaders and procedural workflows. I’m currently working at Tencent Games in Shanghai, contributing to the development of an unanounced open-world title built with Unreal Engine 5.

I’m open to relocation for projects that align with my interests. As a British passport holder, I do not require visa sponsorship to work in the UK.

I hold a BA in Game Art Development from Limkokwing University of Creative Technology, Malaysia. I began my career as an Environment Artist and gradually shifted into a Technical Artist role at Vanimals, an indie game studio. There, I developed a broad skill set by bridging the gap between art and engineering.

At Tencent, my focus is on procedural content generation using Houdini and Unreal Engine PCG, as well as environment rendering, performance optimization, tool and pipeline development. I’m passionate about crafting efficient visual systems—whether stylized or physically based—that empower teams and enhance game quality.

WORK EXPERIENCE

Tencent Games – Shanghai

Senior Technical Artist (Nov 2024 – Present)

  • Developed procedural content using Houdini and UE PCG
  • Built workflows, pipelines, and tools using Blueprint and Python
  • Handled rendering, performance optimization, and pipeline tooling in Unreal Engine 5
  • Supported development across both Unity and Unreal Engine projects
  • Collaborated with artists, designers, and engineers to ensure high visual quality and scalable production

Vanimals – Beijing

Technical Artist (Sep 2018 – Oct 2024)
Technical Artist Intern (Dec 2018 – Mar 2019)

  • Created shaders in HLSL, Shader Graph, and Amplify Shader Editor for Unity
  • Built 3D assets (environments, characters) using 3Ds Max and ZBrush
  • Developed tools using C# (Unity), MaxScript, and Python (3Ds Max)
  • Designed and implemented VFX, lighting, and baked levels
  • Automated and optimized the art pipeline for better team efficiency

EDUCATION

  • Limkokwing University of Creative Technology, Malaysia
    • Bachelor of Arts (HONS) in Game Art Development
    • 2016–2019
    • GPA: 3.73

SKILLS

CategorySkills
TECH ARTShader Development, Procedural Generation, Optimization, Tool & Pipeline
ART3D Modeling, Sculpting, Retopology, UV Mapping, Texturing, Lighting, VFX
CODEC#, HLSL, CG, Python, Blueprint, MaxScript, Shader Graph, Material Editor(UE)

SOFTWARE

CategorySoftware
Game EnginesUnreal Engine 5, Unity
Procedural ToolsHoudini, Unreal Engine PCG
3D Modeling3Ds Max, Maya, ZBrush
TexturingSubstance Designer, Substance Painter, Photoshop
Version ControlGit, Perforce, SVN

LANGUAGES

LanguageProficiency
MandarinNative
EnglishProfessional Working Proficiency

CONTACT